Student achievement in relation to time spent studying and playing video games: a gender perspective
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Метаподаци
Приказ свих података о документуАпстракт
– The results of previous studies showed that male students have a lower average grade than
female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male
and non-binary students, which is the reason for a higher total average grade in contrast to others.
Кључне речи:
gender / academic performance / studying / video gamesИзвор:
TEM JOURNAL - Technology, Education, Management, Informatics, 2023, 12, 2, 832-839Издавач:
- UIKTEN - Association for Information Communication Technology, Education and Science,Serbia
Институција/група
Fakultet poslovne ekonomijeTY - JOUR AU - Adžić, Slobodan AU - Savić Tot, Tijana AU - Savić, Verica AU - Runić Ristić, Marija AU - Tot, Vilmoš PY - 2023 UR - https://redun.educons.edu.rs/handle/123456789/513 AB - – The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others. PB - UIKTEN - Association for Information Communication Technology, Education and Science,Serbia T2 - TEM JOURNAL - Technology, Education, Management, Informatics T1 - Student achievement in relation to time spent studying and playing video games: a gender perspective EP - 839 IS - 2 SP - 832 VL - 12 DO - 10.18421/TEM122-28 ER -
@article{ author = "Adžić, Slobodan and Savić Tot, Tijana and Savić, Verica and Runić Ristić, Marija and Tot, Vilmoš", year = "2023", abstract = "– The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.", publisher = "UIKTEN - Association for Information Communication Technology, Education and Science,Serbia", journal = "TEM JOURNAL - Technology, Education, Management, Informatics", title = "Student achievement in relation to time spent studying and playing video games: a gender perspective", pages = "839-832", number = "2", volume = "12", doi = "10.18421/TEM122-28" }
Adžić, S., Savić Tot, T., Savić, V., Runić Ristić, M.,& Tot, V.. (2023). Student achievement in relation to time spent studying and playing video games: a gender perspective. in TEM JOURNAL - Technology, Education, Management, Informatics UIKTEN - Association for Information Communication Technology, Education and Science,Serbia., 12(2), 832-839. https://doi.org/10.18421/TEM122-28
Adžić S, Savić Tot T, Savić V, Runić Ristić M, Tot V. Student achievement in relation to time spent studying and playing video games: a gender perspective. in TEM JOURNAL - Technology, Education, Management, Informatics. 2023;12(2):832-839. doi:10.18421/TEM122-28 .
Adžić, Slobodan, Savić Tot, Tijana, Savić, Verica, Runić Ristić, Marija, Tot, Vilmoš, "Student achievement in relation to time spent studying and playing video games: a gender perspective" in TEM JOURNAL - Technology, Education, Management, Informatics, 12, no. 2 (2023):832-839, https://doi.org/10.18421/TEM122-28 . .