The impact of time devoted to video games on student achievement
Само за регистроване кориснике
2023
Чланак у часопису (Објављена верзија)
Метаподаци
Приказ свих података о документуАпстракт
The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in relation to video game-playing habits. Four research questions were generated and a quantitative survey among students (N=233) was conducted at two universities in Serbia in December 2021. The results showed that, on average, students who play more games may have slightly lower grades than students who do not play games. In contrast, the time devoted to studying during the exam period is to some extent related to students' average achievement. In research sample, the best students spend the least time playing video games and the most time studying compared to other students.
Кључне речи:
Video games playing / Higher education / Eastern Europe / Average grades / Academic achievementИзвор:
Education and Information Technologies, 2023Издавач:
- SPRINGER, NEW YORK
DOI: 10.1007/s10639-022-11418-5
ISSN: 1360-2357
WoS: 000879147700004
Scopus: 2-s2.0-85141427642
Институција/група
Fakultet poslovne ekonomijeTY - JOUR AU - Savić-Tot, Tijana AU - Adžić, Slobodan AU - Tot, Vilmoš AU - Aleksić, Maja AU - Zakić, Nebojša PY - 2023 UR - https://redun.educons.edu.rs/handle/123456789/480 AB - The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in relation to video game-playing habits. Four research questions were generated and a quantitative survey among students (N=233) was conducted at two universities in Serbia in December 2021. The results showed that, on average, students who play more games may have slightly lower grades than students who do not play games. In contrast, the time devoted to studying during the exam period is to some extent related to students' average achievement. In research sample, the best students spend the least time playing video games and the most time studying compared to other students. PB - SPRINGER, NEW YORK T2 - Education and Information Technologies T1 - The impact of time devoted to video games on student achievement DO - 10.1007/s10639-022-11418-5 UR - conv_1141 ER -
@article{ author = "Savić-Tot, Tijana and Adžić, Slobodan and Tot, Vilmoš and Aleksić, Maja and Zakić, Nebojša", year = "2023", abstract = "The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in relation to video game-playing habits. Four research questions were generated and a quantitative survey among students (N=233) was conducted at two universities in Serbia in December 2021. The results showed that, on average, students who play more games may have slightly lower grades than students who do not play games. In contrast, the time devoted to studying during the exam period is to some extent related to students' average achievement. In research sample, the best students spend the least time playing video games and the most time studying compared to other students.", publisher = "SPRINGER, NEW YORK", journal = "Education and Information Technologies", title = "The impact of time devoted to video games on student achievement", doi = "10.1007/s10639-022-11418-5", url = "conv_1141" }
Savić-Tot, T., Adžić, S., Tot, V., Aleksić, M.,& Zakić, N.. (2023). The impact of time devoted to video games on student achievement. in Education and Information Technologies SPRINGER, NEW YORK.. https://doi.org/10.1007/s10639-022-11418-5 conv_1141
Savić-Tot T, Adžić S, Tot V, Aleksić M, Zakić N. The impact of time devoted to video games on student achievement. in Education and Information Technologies. 2023;. doi:10.1007/s10639-022-11418-5 conv_1141 .
Savić-Tot, Tijana, Adžić, Slobodan, Tot, Vilmoš, Aleksić, Maja, Zakić, Nebojša, "The impact of time devoted to video games on student achievement" in Education and Information Technologies (2023), https://doi.org/10.1007/s10639-022-11418-5 ., conv_1141 .